The module aims to let students to plan simple programs in Scratch by controlling actions of a sprite and giving a sequence of instructions. By introducing algorithmic and logical reasoning through the use of physical activities, students are able to predict what a sprite will do and debug a simple program.
This module aims to support students in creating and editing simple stories and other short pieces of text. Students use appropriate techniques to ensure text is clear and error free, and use the graphics library.
This module aims to support students in using spreadsheets to model mathematical data, to predict the effects of changes, test out their predictions and work out what happens when something is changed. They learn to enter data, text and accurate formulae into cells, use SUM functions, apply appropriate number categories and create charts.
This module aims to support students in using multimedia software in order to create and edit presentations, recognizing the need for good design and clarity as well as the needs of an audience. Students learn to create and organize multimedia presentations using text, images, sounds, animations and linking pages.
Students design and implement a database for specific purpose. They learn to design the structure of the database according to the needs of a client, test its functionality, transfer data between applications, filter appropriate records, extract information on complex criteria, understand the concept of relational database and demonstrate their awareness of data security.
Students learn to plan a video or an animation for specific audience, write simple storyboards, create source material for video or animation, produce video or animation according to the needs of the audience, add music to video or animation.
The aim of this module is to let students to understand how to use email software to send, reply and forward e-mail messages. They learn the functions of different folders, address book and copy e-mail to other recipients.
This module aims to support students in selecting the appropriate drawing tools, choosing colours and patterns to create pictures with visual effects that communicate ideas.
This module aims to support students in using a variety of graphical tools, such as the pick tool, the ellipse tool, the shape tool and different fill tools and line adjustment, to create and develop digital pictures and visual effects.
This module aims to introduce word processing skills to students to improve their ability to communicate with others, so that they are able to add images to documents, format text, arrange items on page properly, refine and organize the layout of a document for a specific audience.
Students are expanding their word processing skills, so that they can create documents for many purposes. They are able to create and format text, add tables, adjust properties to allow graphics or other subjects to fit well within the document, use advanced formatting features to edit a document to make it more suitable for its purpose.
This module enables students to become familiar with networks and their operation. Students need to understand the fundamentals of IT networks (LAN, WAN etc.) and network operating systems. They need to identify the purpose and components of a network, design and management of a network.
This module aims to support students to classify information, identify cells, columns and rows, enter and modify data, perform mathematical operations, make use of charts such as pie or column charts, use graphs to answer simple questions and make comparisons.
This module aims to support students in using and choosing appropriate techniques to find information in an encyclopedia CD-ROM for the purpose, such as entering appropriate keywords, using menus and the alphabetical A-Z index.
Exploring Internet:
This module enables students to become familiar with the Internet and its uses, learn the standard features of browser software in order to help collect, store and retrieve information, use a search engine, bookmark sites, use complex search methods and evaluate web sites. The aim is to give students sufficient skills to be able to use the internet safely and efficiently for information gathering.
Exploring E-mail:
This module enables students to understand that e-mail is a component part of the Internet. They learn to send e-mails with carbon copies and blind carbon copies, read and forward e-mails, add and extract file attachments, use address book, recognize the difference between web-based and ISP-hosted e-mail.
In this module, students will learn about the basic structure of databases, identify fields and records, enter and edit data in databases, set data type, use different search techniques to select required data and interpret data. They will also be introduced different search engines in the Internet and learn the searching techniques in the internet databases.
Advanced production skills will also be introduced in this module such as creating an automated presentation for a target audience. Students learn to create storyboards for a presentation, select appropriate and relevant materials, insert appropriate graphics, videos, buttons, sound and hotspots, incorporate transition and animation with appropriate timings.
Through designing and constructing a website for a particular audience, students understand the basics of HTML coding and learn basic web designing skills, such as layout design, text formatting, inserting hyperlinks, anchors and hotspots.
The module aims to let students to plan simple programs in Scratch by controlling actions of a sprite and giving a sequence of instructions. By introducing algorithmic and logical reasoning through the use of physical activities, students are able to predict what a sprite will do and debug a simple program.
This module aims to support students in creating and editing simple stories and other short pieces of text. Students use appropriate techniques to ensure text is clear and error free, and use the graphics library.
This module aims to develop students’ programming skills by introducing repetition, using decomposition and using procedures. By learning sample programs and predict the outputs, students can build a repeat loop to draw shapes and patterns on screen.
This module aims to support students in using spreadsheets to model mathematical data, to predict the effects of changes, test out their predictions and work out what happens when something is changed. They learn to enter data, text and accurate formulae into cells, use SUM functions, apply appropriate number categories and create charts.
This module enables students to work methodically through a design and development process, through which they learn to construct a suitable spreadsheet to enable the main information to be displayed and interrogated, enter and modify formulas, carry out calculations, use If formulas, create appropriate charts and present findings in most appropriate manner for content and audience.
The module will introduce a programming language – Python, students will develop on-screen games or build sequences of events to simulate real-world situation. When designing an algorithm, students can identify evaluation criteria for programs and learn testing and debugging strategies.
About Assessment Date
One hour per lesson every week
Every Thursday or Friday | 17:00, 18:00 |
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Every Saturday |
08:30, 09:30, 10:30, 11:30, 13:30, 14:30, 15:30, 16:30, 17:30 |
Course Fee
Course Fee | HK$1,400 / 4 lessons |
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Course Duration per Module | 12 hours (3 months) |
Total Course Fee per Module | HK$4,200 |
Assessment Fee | HK$500 per module |
New Student Registration Fee | HK$180 (student passport and folder included) |
* Crossed cheque please made payable to “FUTUREKIDS”
Course Enrolment
Course Reservation
School Fee Collection Policy
Class Arrangement for Typhoon and Rainstorm
When signal(s)* is/are removed | Arrangement of Classes |
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Before 6:30 am | All classes will be held as scheduled |
Before 8:30 am | Classes starting from 10:30am will be held as scheduled |
Before 10:30 am | Classes starting from 12:30pm will be held as scheduled |
Before 12:30 pm | Classes starting from 2:30pm will be held as scheduled |
Before 2:30 pm | Classes starting from 4:30pm will be held as scheduled |
After 2:30 pm | All classes will be cancelled |
*Typhoon Signal No. 8 or above OR "Black" Rainstorm Warning Signal
Make-Up Class or Assessment Policy
Others